Client Side:
esx:onPlayerDeath -> hospital:server:SetDeathStatus
esx:playerLoaded -> QBCore:Client:OnPlayerLoaded (use for setting a variable to let the script know the player is ready)
esx:showAdvancedNotification -> QBCore:Notify
esx:showHelpNotification -> QBCore:Notify
esx:showNotification -> QBCore:Notify
ESX.GetPlayerData -> QBCore.Functions.GetPlayerData
ESX.IsPlayerLoaded -> None (checks if player is loaded so not relevant)
ESX.SetPlayerData -> QBCore:Player:SetPlayerData
ESX.TriggerServerCallback -> QBCore.Functions.TriggerCallback
ESX.Game.DeleteObject -> None (Can use FiveM native DeleteEntity)
ESX.Game.DeleteVehicle -> QBCore.Functions.DeleteVehicle
ESX.Game.GetClosestObject -> None (Can use FiveM native GetClosestObjectOfType)
ESX.Game.GetClosestPed -> QBCore.Functions.GetClosestPed
ESX.Game.GetClosestPlayer -> QBCore.Functions.GetClosestPlayer
ESX.Game.GetClosestVehicle -> QBCore.Functions.GetClosestVehicle
ESX.Game.GetObjects -> None (uses enumeration)
ESX.Game.GetPedMugshot -> None (Can use FiveM native RegisterPedheadshot)
ESX.Game.GetPeds -> None (uses enumeration)
ESX.Game.GetPlayers -> QBCore.Functions.GetPlayers
ESX.Game.GetPlayersInArea -> None (uses enumeration)
ESX.Game.GetVehicleInDirection -> None (uses ray casting)
ESX.Game.GetVehicles -> QBCore.Functions.GetVehicles
ESX.Game.GetVehiclesInArea -> None (uses enumeration)
ESX.Game.IsSpawnPointClear -> None (uses getvehiclesinarea)
ESX.Game.SetVehicleProperties -> QBCore.Functions.SetVehicleProperties
ESX.Game.SpawnLocalObject -> None (dont bother)
ESX.Game.SpawnLocalVehicle -> None (dont bother)
ESX.Game.SpawnObject -> None (Can use FiveM Native CreateObject)
ESX.Game.SpawnVehicle -> QBCore.Functions.SpawnVehicle
ESX.Game.Teleport -> (Can use FiveM Native SetEntityCoords and SetEntityHeading)
ESX.Game.Utils.DrawText3D -> QBCore.Functions.DrawText3D
There is no direct translation for replacing ESX.Streaming or ESX.Scaleform or ESX.UI
Server Side:
ESX.CreatePickup -> None (irrelevant and done through qb-inventory)
ESX.GetItemLabel -> None (Just returns item label)
ESX.GetPlayerFromId -> QBCore.Functions.GetPlayer
ESX.GetPlayerFromIdentifier -> QBCore.Functions.GetPlayerByCitizenId
ESX.GetPlayers -> QBCore.Functions.GetPlayers
ESX.RegisterServerCallback -> QBCore.Functions.CreateCallback
ESX.RegisterUsableItem -> QBCore.Functions.CreateUseableItem
ESX.SavePlayer -> QBCore.Player.Save
ESX.SavePlayers -> None (dont bother)
ESX.Trace -> Use QBCore.Debug but dont bother converting this
ESX.UseItem -> QBCore.Functions.UseItem
XPlayer:
xPlayer.removeWeaponComponent -> xPlayer.Functions.RemoveItem (component name)
xPlayer.setAccountMoney -> xPlayer.Functions.SetMoney (account)
xPlayer.setCoords -> None (used for teleporting)
xPlayer.setInventoryItem -> xPlayer.Functions.AddItem (item name)
xPlayer.setJob -> xPlayer.Functions.SetJob
xPlayer.setMaxWeight -> None (It is set in qb-core config)
xPlayer.setMoney -> xPlayer.Functions.SetMoney
xPlayer.setName -> None (dont bother)
xPlayer.setWeaponTint -> None (qb-weapons does this)
xPlayer.showHelpNotification -> TriggerClientEvent('QBCore:Notify')
xPlayer.showNotification -> TriggerClientEvent('QBCore:Notify')
xPlayer.triggerEvent -> None (dont bother)
xPlayer.updateCoords -> None (dont bother)
Events:
esx:getSharedObject -> QBCore:GetObject esx:setJob -> QBCore:Client:OnJobUpdate esx:onPlayerSpawn -> QBCore:Client:OnPlayerLoaded playerSpawned -> QBCore:Client:OnPlayerLoaded (spawnmanager compatibility) esx:addInventoryItem -> QBCore:Server:AddItem esx:removeInventoryItem -> QBCore:Server:RemoveItem esx:useItem -> QBCore:Server:UseItem MySQL.Async.fetchScalar() -> exports['ghmattimysql']:scalar() or QBCore.Functions.ExecuteSql(true, MySQL.Async.fetchAll() -> exports['ghmattimysql']:execute() or QBCore.Functions.ExecuteSql(true, MySQL.Async.execute() -> exports['ghmattimysql']:execute() or QBCore.Functions.ExecuteSql(false,
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